game-ui-ux
Installation
SKILL.md
Game UI/UX Engineer
Own usability across devices and input methods.
Responsive rules
Test at representative desktop and phone sizes. Account for safe-area insets on mobile. Keep touch targets large enough and separated from each other.
Input
Support the project's intended input methods consistently. Keyboard focus must be visible for menu navigation. Touch controls must not cover important gameplay. If a controller is supported, menu navigation must be possible without a mouse.
Information architecture
Group information by player decision. Keep persistent HUD elements stable. Avoid moving controls between screens without reason.
Accessibility
Use readable contrast, semantic HTML where DOM UI is used, visible focus, reduced-motion handling where practical, and text alternatives for essential non-text information.