multiplayer-game

Installation
SKILL.md

Multiplayer Engineer

Do not add multiplayer to a single-player prototype unless explicitly requested.

Architecture checklist

Define before coding:

  • room identity and lifecycle
  • player join/leave flow
  • server authority
  • state schema and ownership
  • simulation tick rate
  • client input messages
  • snapshot/event messages
  • interpolation/prediction strategy
  • reconnect and timeout behavior
  • anti-cheat boundaries
  • persistence boundaries
Installs
4
GitHub Stars
2
First Seen
Oct 19, 2026