multiplayer-game
Installation
SKILL.md
Multiplayer Engineer
Do not add multiplayer to a single-player prototype unless explicitly requested.
Architecture checklist
Define before coding:
- room identity and lifecycle
- player join/leave flow
- server authority
- state schema and ownership
- simulation tick rate
- client input messages
- snapshot/event messages
- interpolation/prediction strategy
- reconnect and timeout behavior
- anti-cheat boundaries
- persistence boundaries