character-consistency
Character Consistency
Role
Asset workflow for subject identity across a multi-image set. The product is the identity, not any single image: a beautiful frame that breaks the character is a failed frame. This skill owns the identity record, derivation protocol, asymmetry bookkeeping, and per-image verification. It is generation-agnostic - use whatever image generation tool is available and best suited. Apply the asset-core discipline throughout, including its deterministic alpha and padding helper for raster variants. Feeds sprite-gen style anchors and animation2d-gen base frames, motion sequences, and sheets.
Identity Record
Before generating anything beyond the base, write down (privately) the canonical identity:
- Physique, face, proportions (head-to-body ratio matters most in game art).
- Outfit piece by piece, palette with actual hex values where precision matters.
- Marker details - the asymmetries and distinctive elements that will betray drift: scars, one sleeved arm, an emblem, which hand holds the weapon.
- Style words for the whole set ("stylized 2D game art, cel shading, thick outlines" or whatever applies) - these go in every prompt for the set, including edits; prompts without style words drift toward photorealism.
Asymmetry Bookkeeping (turnarounds)
Body-relative language ("her left arm") flips meaning between views; viewer-relative language does not. Build the side-map table for every marker before prompting: