model3d-gen
3D Model Generation
Role
High-level asset workflow for producing individual game-ready 3D models. This skill owns the asset spec, generation-path choice, cleanup, validation, and QA. It is generation-agnostic: use whatever 3D generation model, tool, skill, or DCC is available and best suited to the asset — the workflow and quality bar below apply to all of them.
The Atlas deliverable is glTF 2.0 binary (.glb): meters as units, +Y up, asset front facing +Z, and PBR metallic-roughness materials. GLB keeps the mesh, skeleton, animations, and textures in one portable file.
For texture creation use the pbr-texture-gen skill; to verify the asset in a running scene use the threejs-pipeline skill; for 2D sprites use sprite-gen instead.
Asset Spec
Collect one spec per model before generating: