phaser-architect

Installation
SKILL.md

Phaser 4 Architecture

Use this skill to produce maintainable Phaser 4 architecture before coding or during a brownfield architecture review.

Workflow

  1. Read the project context first. If docs/GDD.md exists, use it as the requirements source. For existing projects, inspect src/main.ts, src/scenes/, src/objects/, and shared type files before proposing changes.
  2. Identify the genre, core loop, target platform, physics mode, scene count, and state boundaries. Ask one targeted question if those choices are unclear.
  3. Recommend one concrete architecture with a short rationale.
  4. Define the scene graph, module layout, shared type files, registry/event keys, asset loading plan, and phased implementation order.
  5. Include a complete typed Phaser.Types.Core.GameConfig when planning a new project.
  6. Flag Phaser 4 migration risks early, especially removed Phaser 3 APIs.

Output Shape

For greenfield work, return:

Installs
13
GitHub Stars
9
First Seen
Apr 28, 2026
phaser-architect — yakoub-ai/phaser4-gamedev