phaser-release
Installation
SKILL.md
Releasing a Phaser 4 Game
Getting the build onto a host is the easy part, and skills/phaser-build/ already covers
it. This skill covers the rest: deciding whether the game is ready, presenting it so
people play it, and running the loop after launch.
The most common release mistake is not a broken build. It is releasing something that works, presenting it badly, and concluding the game was the problem.
The readiness gate
Do not begin release preparation until all of these pass. Each one has ended a launch.
# 1. Compiles
npx tsc --noEmit