game-design-review
Installation
SKILL.md
Game Design Review
Review a design by tracing how rules and presentation are likely to shape player decisions and experience. Treat the review as a decision aid, not a universal checklist or a substitute for playtesting.
Responsibility boundary
- Use this skill when a design object or decision already exists and needs examination.
- This skill is self-contained. Do not assume any other skill, workflow, repository layout, document set, or game engine exists.
- When the user needs a new formal design document rather than a review, return the clarified direction, constraints, open questions, and validation criteria needed to author it.
- Do not convert a design recommendation directly into code structure, engine APIs, or implementation tasks.
Review modes
Every review shares the same spine:
- Name the review object. The whole game, one loop, one mechanic, a level, an interface flow, a narrative beat, a social feature, or a production choice.
- State the decision at stake. A choice or testable question; if none exists, the most consequential unresolved assumption.
- Build an evidence baseline. Audience, rules, constraints, prototype behavior, and playtest observations, separating repeated patterns from anecdotes; mark each material statement as
confirmed,assumed, orunknown. - Close the review. Prioritized findings, the smallest useful intervention, and a validation experiment.