motion-and-haptics

Installation
SKILL.md

Motion and haptics

What fires, when, exactly once, and how it degrades. Feedback is the layer users feel rather than read — an app whose taps land, whose errors are felt, and whose success is acknowledged reads as finished; the same app with default Material feedback reads as a prototype.

Scope boundary. Motion tokens — duration roles, curve slots, the no-raw-values gate, and resolveMotion collapsing to Duration.zero under reduced motion — are owned by design-system-structure. Painter/ticker mechanics are owned by custom-canvas-and-gestures. Which surface a message uses — loading, empty, error, snackbar, banner, dialog, Undo, and screen-reader announcements — is owned by ui-states-and-feedback. This skill owns the sensory layer those decisions ride on: which moments exist, what each one commits to, how haptics are mapped and fired, and what survives when the animation does not.

Non-negotiable rules

Installs
73
GitHub Stars
26
First Seen
Aug 18, 2026
motion-and-haptics — zakariaf/flutter-skills