game-3d-asset-pipeline
Installation
SKILL.md
Game 3D Asset Pipeline
Run only inside an active game-build or game-polish lane with an approved
GDD asset target. This skill owns the complete cross-tool path; provider skills
perform operations but never own orchestration or acceptance.
Shared authority
- Before selecting a provider, inspect the GDD's actual target/reference pixels. Record every local path, provenance, and the single visual job it owns: subject identity, silhouette, proportions, surface treatment, lighting, palette, or runtime state.
- Apply the GDD's visual contract to every branch. Provider defaults never waive the target, runtime budget, copyright-distance rules, or acceptance views. The template supplies no style, shading, palette, or material opinion.
- Require
VISUAL_READYwhen an asset establishes or materially changes a visual family. When exact approved references already define a repair, edit against those pixels instead of generating concept churn.