game-3d-asset-pipeline

Installation
SKILL.md

Game 3D Asset Pipeline

Run only inside an active game-build or game-polish lane with an approved GDD asset target. This skill owns the complete cross-tool path; provider skills perform operations but never own orchestration or acceptance.

Shared authority

  1. Before selecting a provider, inspect the GDD's actual target/reference pixels. Record every local path, provenance, and the single visual job it owns: subject identity, silhouette, proportions, surface treatment, lighting, palette, or runtime state.
  2. Apply the GDD's visual contract to every branch. Provider defaults never waive the target, runtime budget, copyright-distance rules, or acceptance views. The template supplies no style, shading, palette, or material opinion.
  3. Require VISUAL_READY when an asset establishes or materially changes a visual family. When exact approved references already define a repair, edit against those pixels instead of generating concept churn.
Installs
2
First Seen
Jul 15, 2026