game-full
Installation
SKILL.md
Game Full
Run the owning skills in order:
game-design: resolve decisions one question at a time and stop only atDESIGN_READY|BLOCKED.game-visual: run only when the approved GDD requires generated construction sheets, image-to-3D sources, or runtime-facing targets. It must end atVISUAL_READY|BLOCKED.game-build: implement the complete playable loop, register assets, and end atPLAYABLE_READY|BLOCKED.game-polish: close target/reference-relative gaps and end atPOLISHED_READY|BLOCKED.
After DESIGN_READY, continue without asking for routine approval. Pause only
for a provider's unavoidable human action, explicit user decision, unavailable
required tool, exhausted bounded generation loop, or failed acceptance gate.