game-full

Installation
SKILL.md

Game Full

Run the owning skills in order:

  1. game-design: resolve decisions one question at a time and stop only at DESIGN_READY|BLOCKED.
  2. game-visual: run only when the approved GDD requires generated construction sheets, image-to-3D sources, or runtime-facing targets. It must end at VISUAL_READY|BLOCKED.
  3. game-build: implement the complete playable loop, register assets, and end at PLAYABLE_READY|BLOCKED.
  4. game-polish: close target/reference-relative gaps and end at POLISHED_READY|BLOCKED.

After DESIGN_READY, continue without asking for routine approval. Pause only for a provider's unavoidable human action, explicit user decision, unavailable required tool, exhausted bounded generation loop, or failed acceptance gate.

Installs
2
First Seen
Jul 15, 2026