game-memory

Installation
SKILL.md

Game Memory

Every game lane (game-design, game-visual, game-build, game-polish, world-builder, blender-mcp, asset generators) ends with a memory pass: if the session learned something the hard way, write it into the owning skill BEFORE the final report. A lesson that stays in the conversation is lost; a lesson in the skill makes the next session smooth.

What qualifies

  • A trick, pitfall, or tool behavior that cost more than one iteration to discover, or that would cost the next session real time to rediscover.
  • A new fix/recipe/waiver type that let an asset or proof pass.
  • NOT: one-off facts, session state, product decisions, or anything the GDD, catalog, or code already records — those stay in their own homes.

Routing (edit the SOURCE .agents/rules/*.mdc, never a mirror)

Installs
2
First Seen
Jul 15, 2026