game-memory
Installation
SKILL.md
Game Memory
Every game lane (game-design, game-visual, game-build, game-polish,
world-builder, blender-mcp, asset generators) ends with a memory pass:
if the session learned something the hard way, write it into the owning
skill BEFORE the final report. A lesson that stays in the conversation is
lost; a lesson in the skill makes the next session smooth.
What qualifies
- A trick, pitfall, or tool behavior that cost more than one iteration to discover, or that would cost the next session real time to rediscover.
- A new fix/recipe/waiver type that let an asset or proof pass.
- NOT: one-off facts, session state, product decisions, or anything the GDD, catalog, or code already records — those stay in their own homes.