threejs-gameplay-systems

Installation
SKILL.md

Three.js Gameplay Systems

Read the active GDD and implement one complete vertical path:

input -> state -> world response -> feedback -> completion or recovery
  • Load at most two focused references for a concrete problem.
  • Use GameBlocks only for a named fragile system need.
  • Keep gameplay state deterministic and independent from rendering/DOM time.
  • Tune one observed feel or readability gap at a time.
  • Prove complete progression with a millisecond deterministic trace in npm test.
  • Capture one bounded runtime state when world/camera judgment matters.
  • Record tuned values, proof, and blockers directly in the GDD.

Do not create a parallel test model, packet, plan, build, or browser bot.

Installs
2
First Seen
Jul 15, 2026