game-asset-core

Installation
SKILL.md

Asset Core

Game developers ask for WHAT they need, not HOW to make it engine-ready. The how is your job. Apply these defaults whenever the request doesn't say otherwise — an asset that needs manual cleanup is a miss even if the user never mentioned the requirement.

Unprompted engine-ready defaults

When asked for... Deliver, without being told...
a character/creature/prop sprite isolated subject, flat single-color keyable background, clean silhouette, no baked ground scene or cast shadow
anything that moves/animates a frame SEQUENCE that loops cleanly (see game-animation-frames — video-first)
a sprite sheet uniform implicit cells, NO divider lines, subject at the identical position per cell so frames crop at width/cols × height/rows — or build it yourself: frames + PIL composite
ground/terrain/water/walls seamlessly tileable (verify with a real 2×2 composite), no landmark motifs, non-directional lighting where rotation might be used
UI panels/frames/buttons scale-survivable (9-slice: corner ornament, uniform edges), no text ever (games localize), state variants geometry-identical
the same character/object again edit-chained from your existing base image, never regenerated fresh
icons one style contract across the set, uniform padding, legible at 32px
Installs
1
GitHub Stars
1
First Seen
Aug 7, 2026