godot-scene-organization

Installation
SKILL.md

Scene organization in Godot 4

Scene, script or Resource

  • Scene (.tscn): a reusable tree of nodes with its own resources: a player, an enemy, a pickup, a UI panel, a level. Anything you place more than once or want to run alone (F6) is a scene.
  • Script (.gd): behaviour attached to one node. Attach it to the root of the scene it controls, not to a parent that reaches into it.
  • Resource script (extends Resource with class_name): data without a node, such as item stats, wave definitions or save data, edited in the Inspector and saved as .tres.

A scene should work when run on its own. If it needs something from outside (a target, a spawn parent), expose it with @export or a signal instead of get_parent() chains.

Instancing scenes

extends Node2D

@export var enemy_scene: PackedScene
@export var spawn_parent: Node2D
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First Seen
4 days ago