godot-verify
Installation
SKILL.md
Verifying Godot 4 changes from the command line
Reading code is not verification. Run the engine and read what it prints. Use the Godot 4 editor binary the project targets (often godot on PATH); the commands below use godot and run from the project root (the folder with project.godot). --headless needs no display or GPU.
1. Parse-check each changed script
godot --headless --path . --check-only --script res://player/player.gd
Parse errors print as SCRIPT ERROR: Parse Error: <message> followed by at: GDScript::reload (res://player/player.gd:<line>), and the exit code is 1. A clean script prints only the version banner.
Check every new or modified script in a git checkout, staged or not, in one go (from the project root; paths with spaces need a different loop):