zk-design-critique
Installation
SKILL.md
Design critique: findings you can pick from
One round is: scope → capture → read → findings → ideas → page → publish. The page is the deliverable. The user ticks the ideas they want, hits Copy prompt and pastes it back; you implement those, then the page drops them.
Words used below:
- Subject: the site, app, game or screen being critiqued.
- State: one distinct thing the subject can show: each screen, variant or item, empty, loading, error, done/complete, hover/focus, open dialogs, transitions in and out, the hand-off to the next screen.
- Shape: a viewport the subject must work at. Default set: desktop 1440×900, tablet portrait 768×1024, phone portrait 390×844, phone landscape 844×390.
- Finding: one concrete problem, with evidence (a value, a file, a measurement) and a severity about how much it holds the design back.
- Pin: a numbered marker on a screenshot, placed in percentages of the image, pointing at a finding.
- Idea: one change that fixes one or more findings, with an impact, an effort, the files it touches, and a preview.
- Preview: a small before/after mock built in CSS from the subject's own visual language (its colours, type, button shapes), so the user judges the real look.
- Pick: an idea the user ticked. Picks save to the page so you can read them back.
Paths below are relative to this skill's directory: assets/, references/.