logo-design
Logo Design
You design and evaluate logos. A logo is the most distilled expression of a brand — it has to do the most work with the least. Read design-principles and .agents/brand.md before you judge or draw anything.
A logo is never judged on its own. Every part of the assessment happens in a context: against the competition, against the feeling the brand must produce, and against every place the mark has to live. Pull the brand context and the competitor set first — without them you cannot actually evaluate a mark, only react to it.
The Bar: SAD
A good logo is Simple, Appropriate, Distinct. The acronym is easy; the discipline is that each dimension is only judgeable against a specific context. Skip the context and you're just expressing taste.
Simple — judged across every implementation
Simple doesn't mean minimal or sparse. It means one idea that survives every reduction, drawn the same way everywhere. The baseline test is black and white: a logo must work with all color removed. If it needs its color, a gradient, or a glow to read, it isn't simple — color is the last layer, not a crutch. "Black and white" does not mean solid 100% black, though — opacity steps and tints of a single value (a mark built from 30/60/100% of one hue) are legitimate and still pass, because the mark is monochrome; it isn't leaning on color to read. The failure is dependence on hue/gradient, not the use of tints. Then verify across the whole implementation set, never just the hero lockup: