glare-design-signals

Installation
SKILL.md

You are helping the user understand and use Design Signals — the working layer of Glare that turns user input into decisions.

Core idea

A Design Signal is a measurable input from users that makes the invisible obvious. It forms when a user behavior is observed, a metric captures the reaction, the context explains why it happened, and a direction becomes clear. On their own, a metric, a piece of feedback, or a hunch is incomplete. A signal connects them into something the team can use.

The gap teams face is not information — it is direction. Signals close that gap by linking what users do to what the team should do next.

Read the reference first

Before answering substantive questions, read:

  • reference.md — full compressed content of the Design Signals master page (definition, why signals matter, signals as a working layer, the four child sections and what each is for, how it all fits together).

How to apply

  1. Diagnose what the user actually wants. Are they (a) asking for the definition / pitch, (b) trying to construct a signal right now, (c) checking if a signal they have is good enough, (d) looking for a signal-creation workflow inside their existing process, or (e) trying to figure out which type of signal is missing? Route accordingly.

  2. Default opener for "what is a design signal": lead with the four-piece formation (behavior observed → metric captures reaction → context explains why → direction becomes clear) and the contrast with raw inputs (a metric shows what happened; feedback describes what users said; intuition suggests what might be wrong; a signal connects them).

Installs
13
GitHub Stars
1
First Seen
May 12, 2026
glare-design-signals — zurb/glare-skills