arcadifying-mini-games

Installation
SKILL.md

Arcadifying Mini-Games

Add time structure, ceremony, score economy, recognition, and attract behavior around an existing real-time core loop. Implement only missing layers; do not redesign the core mechanic under this workflow.

Entry gate

Confirm that a playable loop exists and is not known to be broken or unfun. Use existing runtime, play, or telemetry evidence when available. Missing prior evidence does not require a sweep of every game-verification skill; run only the smallest check needed before wrapping the loop, and report remaining uncertainty.

Workflow

1. Inventory missing arcade layers

Check for rounds/waves, clear condition, READY/clear/death/game-over ceremony, extend economy, initials and persistent rankings, attract mode, progress HUD, and separated jingles/SEs. Preserve working layers and implement only the gaps.

2. Define round data before code

Create a data table rather than branching round logic. Use parameter mixes of existing pieces to create round personalities, include a deliberate breather after a hard stretch, and choose a clear quota in a stable in-world event rather than multiplier-inflated score. Read arcade-system-details.md before setting round counts, lap scaling, quotas, or time bonuses.

3. Install one phase machine

Installs
18
GitHub Stars
36
First Seen
Jul 19, 2026