exploring-game-design-space

Installation
SKILL.md

Exploring Game Design Space

Treat game ideation as search over mechanics, not as a one-shot brainstorm. Produce several distinct design hypotheses, remove only demonstrable dead ends or mechanical duplicates, and mutate around useful uncertainties.

Core rules

  • Never use one holistic fun, quality, or best concept score to drive the search.
  • Structural diversity comes before theme, fiction, art direction, content quantity, progression systems, or polish.
  • A surviving concept is not proven fun. It is a mechanically distinct hypothesis worth a prototype or playtest.
  • Give every candidate a stable ID that does not change with rank. Present equal-format normalized mechanism fields before or beside pitch prose.
  • Preserve the provenance and uncertainty of evidence. A cheap guard result is not equivalent to a later stress-test verdict.
  • This skill is self-contained. Do not require another skill to complete its workflow.

Inputs

Infer missing fields when safe and state important assumptions:

Installs
13
GitHub Stars
36
First Seen
Sep 11, 2026