exploring-game-design-space
Installation
SKILL.md
Exploring Game Design Space
Treat game ideation as search over mechanics, not as a one-shot brainstorm. Produce several distinct design hypotheses, remove only demonstrable dead ends or mechanical duplicates, and mutate around useful uncertainties.
Core rules
- Never use one holistic
fun,quality, orbest conceptscore to drive the search. - Structural diversity comes before theme, fiction, art direction, content quantity, progression systems, or polish.
- A surviving concept is not proven fun. It is a mechanically distinct hypothesis worth a prototype or playtest.
- Give every candidate a stable ID that does not change with rank. Present equal-format normalized mechanism fields before or beside pitch prose.
- Preserve the provenance and uncertainty of evidence. A cheap guard result is not equivalent to a later stress-test verdict.
- This skill is self-contained. Do not require another skill to complete its workflow.
Inputs
Infer missing fields when safe and state important assumptions: