maximizing-game-feel

Installation
SKILL.md

Improve an already-working action game's response and readability. Consider every important object category, but use only role- and event-justified effects.

Workflow

1. Establish the baseline

Inspect entities, collision bounds, render hierarchy, feedback helpers, performance constraints, and visual direction. Name weak moments before choosing techniques.

For a substantial project, record register, weak moments, effect budgets, and validation thresholds in FEEL_TUNING.md; for a one-file game, use a short README or source-header note. Documentation must stay lighter than the implementation.

2. Choose the expressive register

Infer tone from title, objects, shapes, palette, and existing direction. Follow an existing directing-game-visuals artifact.

Register Prefer Avoid
Character/playful pronounced squash, eyes, lively overshoot, particles effects that obscure small characters
Abstract/minimal tilt, trails, light pulses, restrained particles faces and cartoon deformation
Serious/tense weighty impact, restrained deformation, short camera kick bouncy or noisy feedback
Installs
43
GitHub Stars
36
First Seen
May 17, 2026