stress-testing-game-concepts
Installation
SKILL.md
Stress-Testing Game Concepts
Try to falsify the design claims that can be tested from the available rules or behavior. Do not answer the vague question "is it fun?". Determine whether the claimed decisions, tradeoffs, and skill expression survive adversarial analysis.
Scope
This skill works independently on:
- a natural-language concept;
- a rules/spec document;
- a transition model or simulator;
- an early playable prototype plus observations or telemetry.
Missing executable evidence is unknown, not failure.
Accept stable concept records from another workflow when available, but do not require them. Preserve supplied IDs and mechanism signatures; otherwise assign stable IDs before analysis. Show equal-format normalized causal/mechanism fields before or beside pitch prose when comparing concepts.