styling-web-game-typography

Installation
SKILL.md

Use this skill when a game needs intentional text styling, font adoption, or license-compliant font bundling for distribution.

Default artifacts:

  • <PROJECT_DIR>/TYPOGRAPHY_DECISION.md — typography decisions, role mapping, fallback/adoption state, license status.
  • <PROJECT_DIR>/VISUAL_DESIGN.md — short visual-policy summary (roles, size hierarchy, colors, event text effects); do not duplicate font provenance or license detail here.
  • <PROJECT_DIR>/assets/fonts/ — bundle ONLY adopted font weights, not bulk candidate dumps.
  • <PROJECT_DIR>/licenses/fonts/ — full license texts for adopted fonts.
  • <PROJECT_DIR>/THIRD_PARTY_LICENSES.md — adopted external font source and license summary.

When updating an existing project, inspect its current theme/style directory, typography docs, font directory, and license directory before choosing file paths. If the named project path is absent, produce a standard path-based plan and state that project inventory was skipped.

During fallback-font implementation, explicitly record that no external font is adopted yet and do not create font license files or third-party font entries.

During font adoption, bundle only the selected weights. If fonts came from a scratch/download folder, verify the exact source release and license before copying; if provenance cannot be established, re-acquire only the selected weights from an authoritative source.

Installs
22
GitHub Stars
36
First Seen
May 17, 2026