unity-input-system
Installation
SKILL.md
Input System
Author Input Action Assets: action maps, actions, bindings, control schemes, and composites. This skill owns asset authoring; runtime input simulation belongs to unity-playmode-testing.
Use When
- The user wants to author or update
.inputactionsassets. - The task is about action maps, actions, bindings, or control schemes.
- The user wants to inspect the structure of an input actions asset before modifying it.
Do Not Use When
- The user wants to simulate keyboard, mouse, gamepad, or touch input during tests; use
unity-playmode-testing. - The task is only to verify that the Input System package is installed; use
unity-editor-tools.