b3sty-skill
Installation
SKILL.md
b3sty Skill
Use this skill when working on b3sty RedM/FiveM resources or related Lua code. The defaults below are the high-frequency rules applied on every task; open the reference files only when the task touches that area.
Operating Workflow
- Identify the target before editing: RedM, FiveM, or shared; client, server, NUI, database, or cross-resource; resource name; framework/dependency assumptions.
- Inspect the local project first and follow its existing patterns unless they conflict with the rules below.
- Load only the relevant reference files from this skill. For broad reviews, start with the changed surfaces, then open the matching files listed below.
- Treat public server events, callbacks, commands, exports, NUI callbacks, and inter-resource calls as untrusted boundaries.
- Verify native names, hashes, signatures, and game-specific behavior against the matching native reference before relying on uncertain native behavior.
- Finish with concrete verification: resource start/load order, event names, server validation, cleanup paths, performance hot paths, and any manual repro steps.
- Record recurring fixes or newly verified engine quirks in the right
memory/namespace with date and game build.