unity-shadergraph
ShaderGraph Skills
Shader Graph asset workflows for Unity 2022.3+ with source-backed template handling, MultiJson inspection, and constrained internal-editor reflection writes.
Guardrails
Mode: Full-Auto required
Routing:
- HLSL text shaders: use
shader_* - Shader Graph / Sub Graph assets: use this module
- Source-anchored design guidance before proposing graph architecture: load shadergraph-design
Runtime-first rules:
- Always call
shadergraph_get_structurebefore any node-level edit; treat returnednodeIdandslotIdas the only valid identifiers - Never invent slot names, node ids, or template availability from memory
shadergraph_set_node_defaultsonly applies to unconnected input slots; if the slot is connected, disconnect firstshadergraph_set_node_settingsonly writes the whitelist exposed byshadergraph_list_supported_nodesPropertyNodeonly binds existing blackboard properties; create the property first withshadergraph_add_property
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