unity-shadergraph
Installation
SKILL.md
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Creating a Shader Graph
- Inspecting graph structure
- Making controlled blackboard/node edits
- 创建 Shader Graph、检查其结构、对黑板/节点做受控编辑
ShaderGraph Skills
Shader Graph asset workflows for Unity 2022.3+ with source-backed template handling, MultiJson inspection, and constrained internal-editor reflection writes.
Operating Mode
- Query skills (
shadergraph_list_templates,shadergraph_list_assets,shadergraph_get_info,shadergraph_get_structure,shadergraph_list_supported_nodes,shadergraph_list_properties,shadergraph_list_keywords) areSkillMode.SemiAuto— they run in all three modes without grant. - All other mutators (create graph / subgraph, add/move/connect/disconnect node, set node defaults/settings, add/update property/keyword, reimport) are
SkillMode.FullAuto— under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly. shadergraph_remove_node,shadergraph_remove_property,shadergraph_remove_keywordcarrySkillOperation.Deleteand are auto-forbidden in Approval / Auto modes (NeverInSemi). Only Bypass or the user-managed Allowlist can run them.