godot-game-loop-time-trial
Installation
SKILL.md
Godot 4.7 Baseline
- Expert patterns in this skill target Godot 4.7+ (stable, 2026-06-18).
- Consult the Godot 4.7 migration guide when upgrading projects from 4.6.
- NEVER assume 4.6 defaults (stretch mode, audio area_mask, RichTextLabel percent flags) without checking 4.7 migration notes.
Time Trial Loop: Arcade Precision
[!NOTE] Resource Context: This module provides expert patterns for Time Trial Loops. Accessed via Godot Master.
Architectural Thinking: The "Validation-Chain" Pattern
A Master implementation treats Time Trials as a State-Validated Sequence. Recording a time is easy; ensuring the player didn't cheat via shortcuts requires a strictly ordered CheckpointManager.
Core Responsibilities
- TimeTrialManager: The central clock. Validates checkpoint order and handles "Best Lap" logic.
- GhostRecorder: Captures high-frequency transform data. Uses delta-time timestamps for frame-independent playback.
- Checkpoint: Spatial triggers that notify the Manager.