godot-game-loop-time-trial
Pass
Audited by Gen Agent Trust Hub on Oct 12, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: The skill consists of standard Godot Engine (GDScript) files. The logic focuses on spatial transformations, physics timing, and game state management.
- [COMMAND_EXECUTION]: No dangerous shell commands, subprocess calls, or dynamic execution patterns were identified in the provided scripts.
- [DATA_EXFILTRATION]: There is no evidence of hardcoded credentials or unauthorized network activity. Network synchronization (via ENet and RPCs) is used strictly for game-state synchronization between peers.
- [INDIRECT_PROMPT_INJECTION]: The skill handles networked data (e.g., ghost positions and checkpoint RPCs), creating a surface for untrusted input. However, this data is used exclusively for game logic (transforms, timing validation) and lacks any connection to exploitable capabilities like dynamic code execution or file system modification. The implementation follows best practices by recommending server-side validation using
multiplayer.is_server().
Audit Metadata