godot-raycasting-queries

Pass

Audited by Gen Agent Trust Hub on Oct 12, 2026

Risk Level: SAFEINDIRECT_PROMPT_INJECTIONDYNAMIC_EXECUTION
Full Analysis
  • [INDIRECT_PROMPT_INJECTION]: The SurfaceRaycaster example in SKILL.md demonstrates reading arbitrary metadata from physics colliders using get_meta(). This pattern allows the agent to ingest potentially untrusted data from the physics environment.\n
  • Ingestion points: collider.get_meta(&"surface_type") in SKILL.md.\n
  • Boundary markers: None.\n
  • Capability inventory: Provides physics interaction capabilities (raycasting, shapecasting, point queries) through Godot's PhysicsDirectSpaceState.\n
  • Sanitization: None; metadata is used directly.\n- [DYNAMIC_EXECUTION]: The ComputeRaycaster snippet in SKILL.md demonstrates runtime compilation and execution of GLSL shaders using Godot's RenderingDevice API.\n- [SAFE]: Fetches technical documentation and migration instructions from the official Godot Engine website.
Audit Metadata
Risk Level
SAFE
Analyzed
Oct 12, 2026, 08:01 PM