godot-raycasting-queries
Pass
Audited by Gen Agent Trust Hub on Oct 12, 2026
Risk Level: SAFEINDIRECT_PROMPT_INJECTIONDYNAMIC_EXECUTION
Full Analysis
- [INDIRECT_PROMPT_INJECTION]: The
SurfaceRaycasterexample inSKILL.mddemonstrates reading arbitrary metadata from physics colliders usingget_meta(). This pattern allows the agent to ingest potentially untrusted data from the physics environment.\n - Ingestion points:
collider.get_meta(&"surface_type")inSKILL.md.\n - Boundary markers: None.\n
- Capability inventory: Provides physics interaction capabilities (raycasting, shapecasting, point queries) through Godot's
PhysicsDirectSpaceState.\n - Sanitization: None; metadata is used directly.\n- [DYNAMIC_EXECUTION]: The
ComputeRaycastersnippet inSKILL.mddemonstrates runtime compilation and execution of GLSL shaders using Godot'sRenderingDeviceAPI.\n- [SAFE]: Fetches technical documentation and migration instructions from the official Godot Engine website.
Audit Metadata