propagate-design-change
Propagate Design Change
When a GDD changes, architectural decisions written against it may no longer be valid. This skill finds every affected ADR, compares what the ADR assumed against what the GDD now says, and guides the user through resolution.
Usage: /propagate-design-change design/gdd/combat-system.md
1. Validate Argument
A GDD path argument is required. If missing, fail with:
"Usage:
/propagate-design-change design/gdd/[system].mdProvide the path to the GDD that was changed."
Verify the file exists. If not, fail with:
"[path] not found. Check the path and try again."
More from donchitos/claude-code-game-studios
balance-check
Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.
125brainstorm
Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
95playtest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
94team-narrative
Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.
92estimate
Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.
81asset-audit
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.
78