vertical-slice

Installation
SKILL.md

Purpose

The vertical slice answers a different question from the concept prototype: "Can we build this full game loop at production quality, on schedule?"

Default use — run late in Pre-Production, after GDDs, architecture, and UX specs are complete. It is a near-production-quality build demonstrating one complete [start → challenge → resolution] cycle.

Post-pivot? If a PIVOT verdict from an earlier vertical slice sent you back to revise GDDs and architecture, run this again after revisions to re-validate. It can be run as many times as needed until a PROCEED or KILL verdict is reached.

It validates:

  1. The pipeline (can the team actually produce this quality of content?)
  2. Execution feasibility (are the architecture decisions correct for this game?)
  3. Fun survival (does the fun from the concept prototype survive full design?)
  4. Velocity (how long did this take? That's your real production rate estimate.)
Installs
71
GitHub Stars
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First Seen
May 13, 2026
vertical-slice — donchitos/claude-code-game-studios