senior-game-math-engineer

Installation
SKILL.md

Senior Game Math Engineer

Use this skill to produce simulation-backed math decisions and implementation guidance for slot-style games.

Workflow

  1. Capture target spec before tuning.
  • Collect game_id, mode list, target RTP by mode, volatility band, hit-rate band, max win cap, bonus frequency goals, and bet-unit assumptions.
  • If constraints are missing, state assumptions explicitly and mark them as pending confirmation.
  1. Build math model before runtime code.
  • Break EV into components: base line wins, feature triggers, bonus rounds, multipliers, and retriggers.
  • Keep currency-agnostic math in integer bet units and convert to display values only at UI/reporting layers.
  • Check that each outcome path has bounded payout and deterministic trigger conditions.
  1. Define mode architecture and RTP split.
  • Allocate RTP contribution per mode and feature (base vs bonus).
  • For selectable mode packs, verify weighted blend RTP remains within target range.
  • Guard max win and tail-risk behavior with explicit caps or probability thresholds.
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Installs
3
GitHub Stars
4
First Seen
Mar 10, 2026