engineering-game-state-sync
Installation
SKILL.md
Game State Sync
Purpose
Client-server state reconciliation, delta compression, optimistic updates, and rollback for multiplayer games.
When to Use
Trigger: state sync, client-server, delta compression, optimistic updates, rollback, netcode, lag compensation, snapshot, interpolation, reconciliation
Prerequisites
game-backend-architecture— server loop, tick system, authority modelredis-game-patterns— pub/sub for cross-server state distribution