engineering-game-state-sync
Pass
Audited by Gen Agent Trust Hub on Sep 14, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: The skill provides legitimate technical implementation for game simulation logic. The code follows standard TypeScript patterns for state management and fixed-timestep loops, utilizing built-in functions like
performance.now,TextEncoder, andstructuredClonefor deep object copying. - [INDIRECT_PROMPT_INJECTION]: The skill is designed to process external data sources, specifically server state updates and player input sequences.
- Ingestion points: The
handleServerUpdatefunction inboilerplate/game-loop-client.tsand thereconcilemethod inboilerplate/state-sync.tsare the primary entry points for external data. - Boundary markers: None specific to prompt injection are present as the system operates on structured data (JSON/Binary) rather than natural language instructions.
- Capability inventory: The provided scripts contain no high-risk capabilities; there are no network request functions, filesystem access commands, shell execution calls, or dynamic code evaluation (eval/exec).
- Sanitization: The skill employs
structuredCloneto ensure state isolation and uses standardJSON.parsewithin its delta decoding logic.
Audit Metadata