engineering-game-state-sync

Pass

Audited by Gen Agent Trust Hub on Sep 14, 2026

Risk Level: SAFE
Full Analysis
  • [SAFE]: The skill provides legitimate technical implementation for game simulation logic. The code follows standard TypeScript patterns for state management and fixed-timestep loops, utilizing built-in functions like performance.now, TextEncoder, and structuredClone for deep object copying.
  • [INDIRECT_PROMPT_INJECTION]: The skill is designed to process external data sources, specifically server state updates and player input sequences.
  • Ingestion points: The handleServerUpdate function in boilerplate/game-loop-client.ts and the reconcile method in boilerplate/state-sync.ts are the primary entry points for external data.
  • Boundary markers: None specific to prompt injection are present as the system operates on structured data (JSON/Binary) rather than natural language instructions.
  • Capability inventory: The provided scripts contain no high-risk capabilities; there are no network request functions, filesystem access commands, shell execution calls, or dynamic code evaluation (eval/exec).
  • Sanitization: The skill employs structuredClone to ensure state isolation and uses standard JSON.parse within its delta decoding logic.
Audit Metadata
Risk Level
SAFE
Analyzed
Sep 14, 2026, 02:57 PM