zig-raylib
Installation
SKILL.md
Zig raylib Bindings Reference
This skill covers Zig bindings for the raylib 5.5 game development library. Use for 2D/3D graphics, input handling, texture/audio/model loading, or implementing game loops.
Capability Boundaries
✅ Strong Suits
- 2D/3D graphics rendering
- Game loops and input handling
- Texture, audio, model loading and management
- Camera2D/Camera3D systems
- Collision detection, shaders, PBR materials, skeletal animation
⚠️ Requirements
- Requires Zig compiler version ≥ 0.15.1
- Requires raylib-zig dependency (added via build.zig.zon)