godot-audio

Installation
SKILL.md

Godot Audio (4.x)

Play SFX and music, route them through buses, control volume in decibels, and time gameplay to the beat. Targets Godot 4.3+.

When to use

  • Use when playing sound effects or music, routing audio to buses (Master/Music/SFX), adjusting volume/mute from code, adding bus effects (reverb, compressor), positional 3D audio, or syncing events to music.

When not to use: engine-agnostic audio design (adaptive music structure, mixing philosophy, ducking patterns) → audio-design; importing/encoding assets outside Godot.

Core workflow

Installs
523
GitHub Stars
351
First Seen
Jun 27, 2026
godot-audio — gamedev-skills/awesome-gamedev-agent-skills