godot-audio
Installation
SKILL.md
Godot Audio (4.x)
Play SFX and music, route them through buses, control volume in decibels, and time gameplay to the beat. Targets Godot 4.3+.
When to use
- Use when playing sound effects or music, routing audio to buses (Master/Music/SFX), adjusting volume/mute from code, adding bus effects (reverb, compressor), positional 3D audio, or syncing events to music.
When not to use: engine-agnostic audio design (adaptive music structure, mixing
philosophy, ducking patterns) → audio-design; importing/encoding assets outside Godot.