uw-unity-debugging
Installation
SKILL.md
Unity Debugging
4-phase debugging framework. Also generates the GameDebug wrapper class.
Before You Start
- Check if
GameDebug.csalready exists in the project (search forclass GameDebug). If not, generate it using the template below during project setup. - Read
docs/ProjectConfig.yaml -> mcp.unity_mcp— iftrue, useread_consoleto read Unity console output. - Read
docs/CODING_STANDARDS.mdfor async patterns — bugs in async code often involve missingCancellationTokenor unhandledOperationCanceledException.
4 Phases
Phase 1: Gather Evidence
- Read Unity console (
read_consolevia MCP or ask user for errors). - Reproduce — exact steps to trigger.
- Scope — single script, system interaction, or timing?
- Check
git log -5for recent changes.