uw-unity-debugging

Pass

Audited by Gen Agent Trust Hub on Sep 29, 2026

Risk Level: SAFE
Full Analysis
  • [SAFE]: The skill implements a structured four-phase debugging process and provides a static C# template for a logging wrapper. No malicious patterns, obfuscation, or unauthorized data access were detected.\n- [INDIRECT_PROMPT_INJECTION]: The skill processes external data including Unity console output and git history to identify bugs. This is a necessary surface for debugging activities.\n
  • Ingestion points: Unity console output (read_console) and git history (git log) in SKILL.md.\n
  • Boundary markers: Not present.\n
  • Capability inventory: File system writes (generating GameDebug.cs) and reading logs.\n
  • Sanitization: No explicit sanitization of log content.\n- [DYNAMIC_EXECUTION]: The skill generates a GameDebug C# wrapper class from a hardcoded template. This is a standard boilerplate generation for project initialization and does not execute or load dynamic code from untrusted sources.
Audit Metadata
Risk Level
SAFE
Analyzed
Sep 29, 2026, 04:31 PM