uw-unity-debugging
Pass
Audited by Gen Agent Trust Hub on Sep 29, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: The skill implements a structured four-phase debugging process and provides a static C# template for a logging wrapper. No malicious patterns, obfuscation, or unauthorized data access were detected.\n- [INDIRECT_PROMPT_INJECTION]: The skill processes external data including Unity console output and git history to identify bugs. This is a necessary surface for debugging activities.\n
- Ingestion points: Unity console output (
read_console) and git history (git log) inSKILL.md.\n - Boundary markers: Not present.\n
- Capability inventory: File system writes (generating
GameDebug.cs) and reading logs.\n - Sanitization: No explicit sanitization of log content.\n- [DYNAMIC_EXECUTION]: The skill generates a
GameDebugC# wrapper class from a hardcoded template. This is a standard boilerplate generation for project initialization and does not execute or load dynamic code from untrusted sources.
Audit Metadata