godot-brainstorming
Installation
SKILL.md
Godot Brainstorming
A structured design process for Godot 4.3+ features and systems — from blank slate to a clear scene tree, signal map, and data flow before you write a single line of implementation code.
Related skills: scene-organization for scene tree composition patterns, component-system for component-based architecture, event-bus for signal-based communication design.
Process: How to Brainstorm
Do NOT jump straight to designing. Follow these steps:
Step 1: Understand the request
Ask one clarifying question at a time to understand what the user wants to build. Focus on:
- What kind of game/system is this? (genre, perspective, scope)
- What are the core mechanics? (movement, combat, progression)
- What already exists? (existing code, scenes, assets)
- What are the constraints? (platform, performance, team size)