jasonjgardner/blockbench-mcp-project
Other skills
Core Workflows
Start here for Blockbench MCP usage, capability discovery, and new rendered scenes.
Modeling and Animation
Build geometry, rigs, animations, particles, and Hytale assets.
Textures and Materials
Paint, generate, animate, fetch, and prepare textures and PBR material maps.
Advanced Pipelines
Integrate Adobe Substance 3D into advanced Blockbench material workflows.