blockbench-new-model
Installation
SKILL.md
Blockbench New Model
Build a new subject end to end: headless .bbmodel authoring, a Blender scene ready to render, and a render.cmd that renders PNG stills on every GPU and encodes them with FFmpeg.
Load blockbench-use before the first model edit and follow its routing to the domain skills. The form answers settle its appearance-versus-performance question; do not ask it again.
1. Intake form
Ask before any building. Use the client's structured question tool (AskUserQuestion in Claude Code); without one, send the same questions as one numbered list. Present options in the order shown, without marking a recommendation.
Round 1: what to build. Ask all four questions in one call.
| Header | Question | Options (label: description) |
|---|---|---|
| Quality | What quality level? | High-quality: detailed silhouette, smooth rounded parts, detail in textures · Low-poly: faceted, bold shapes, flat color regions |
| Textures | Which texture style? | PBR textured: albedo + normal + MER, resolution asked next · Vanilla Minecraft: Minecraft's own 16× textures · Classic Blockbench: hand-painted pixel art, no PBR |
| Animation | How should it move? | Animated: keyframed clips · Havok physics: physics-based motion baked with the Havok plugin in Blockbench desktop |
| Scene | What kind of scene? | Simple 3D scene: subject with a few context props · Complete 3D scene: full environment with foreground to background · Simple 3D vignette: subject on a small diorama base · 3D isometric room: cutaway room seen from an isometric camera |