blockbench-new-model

Installation
SKILL.md

Blockbench New Model

Build a new subject end to end: headless .bbmodel authoring, a Blender scene ready to render, and a render.cmd that renders PNG stills on every GPU and encodes them with FFmpeg.

Load blockbench-use before the first model edit and follow its routing to the domain skills. The form answers settle its appearance-versus-performance question; do not ask it again.

1. Intake form

Ask before any building. Use the client's structured question tool (AskUserQuestion in Claude Code); without one, send the same questions as one numbered list. Present options in the order shown, without marking a recommendation.

Round 1: what to build. Ask all four questions in one call.

Header Question Options (label: description)
Quality What quality level? High-quality: detailed silhouette, smooth rounded parts, detail in textures · Low-poly: faceted, bold shapes, flat color regions
Textures Which texture style? PBR textured: albedo + normal + MER, resolution asked next · Vanilla Minecraft: Minecraft's own 16× textures · Classic Blockbench: hand-painted pixel art, no PBR
Animation How should it move? Animated: keyframed clips · Havok physics: physics-based motion baked with the Havok plugin in Blockbench desktop
Scene What kind of scene? Simple 3D scene: subject with a few context props · Complete 3D scene: full environment with foreground to background · Simple 3D vignette: subject on a small diorama base · 3D isometric room: cutaway room seen from an isometric camera
Installs
84
GitHub Stars
20
First Seen
Sep 24, 2026