unity-networking
Installation
SKILL.md
Unity Networking and Multiplayer
Overview
Reference for implementing multiplayer systems and backend services in Unity. Covers the major networking frameworks, authority models, common multiplayer patterns, and Unity Gaming Services integration.
Networking Framework Comparison
| Framework | Type | Best For | License |
|---|---|---|---|
| Netcode for GameObjects (NGO) | Client-hosted / Dedicated | Unity-native projects, UGS integration | Free (Unity) |
| Mirror | Client-hosted / Dedicated | Open-source alternative, mature ecosystem | MIT |
| Photon PUN 2 | Cloud-hosted | Quick prototyping, room-based games | Free tier + paid |
| Photon Fusion 2 | Cloud/Self-hosted | Competitive games, tick-based simulation | Free tier + paid |
| Fish-Net | Client-hosted / Dedicated | Performance-critical, Mirror alternative | MIT |