ue-metahuman-animator
Installation
SKILL.md
MetaHuman Animator (offline facial performance → animation)
MetaHuman Animator turns a recorded face performance — depth footage from an iPhone or
stereo head-mounted camera, plain monocular video, or just an audio file — into a
UAnimSequence of MetaHuman face-board control curves that plays on any MetaHuman. All of
it lives in the MetaHuman Animator plugin (Engine/Plugins/MetaHuman/MetaHumanAnimator/,
MetaHuman.uplugin); every processing module is Type: Editor, so nothing here runs in a
cooked game. Ingest lives in the Capture Manager plugins
(Engine/Plugins/VirtualProduction/CaptureManager*/) and the capture-data asset types in
Engine/Plugins/VirtualProduction/CaptureData/.