ue-metahuman-animator

Installation
SKILL.md

MetaHuman Animator (offline facial performance → animation)

MetaHuman Animator turns a recorded face performance — depth footage from an iPhone or stereo head-mounted camera, plain monocular video, or just an audio file — into a UAnimSequence of MetaHuman face-board control curves that plays on any MetaHuman. All of it lives in the MetaHuman Animator plugin (Engine/Plugins/MetaHuman/MetaHumanAnimator/, MetaHuman.uplugin); every processing module is Type: Editor, so nothing here runs in a cooked game. Ingest lives in the Capture Manager plugins (Engine/Plugins/VirtualProduction/CaptureManager*/) and the capture-data asset types in Engine/Plugins/VirtualProduction/CaptureData/.

When to use this skill

Installs
8
GitHub Stars
77
First Seen
Oct 9, 2026