layer-environments
Installation
SKILL.md
Layer Environments
Overview
An environment is the art the player looks through, not at. It has to hold depth, sit behind gameplay without competing with it, and, for a parallax background, come apart into layers that move at different speeds and still line up.
Generation mechanics (model discovery, the estimate gate, uploads, polling) are in the layer skill;
prompt craft is in layer-image. Characters and props are in layer-game-assets, isometric and hex
tiles in layer-tilesets, and tiling surfaces in layer-textures.
If a sibling skill named here is missing from your available skills, ask the user to install it
(npx skills add layerai/skills --skill <name>); unattended, proceed from tool schemas and flag the
gap.