layerai/skills
Getting started
Connect to Layer and learn the generation loop every other skill builds on: model discovery, the spend gate, uploads, and polling.
Direction
Agree a look before generating at volume: moodboards, storyboards, colour, era, and framing.
Images
Generate stills and change the ones you already have: prompting, sizing, references, masked edits, reframing, upscaling, layers, and exact text in a brand font.
Game art
Art that has to sit in a system: characters and casts, environments, parallax and skyboxes, isometric and hex tilesets, 9-slice UI and icon sets, pixel sprites, HD sprite animation, VFX, and seamless textures.
Video and audio
Generate motion and sound: animating stills, camera and shot language, multi-shot continuity, repairing a clip instead of rerolling it, talking characters and lip sync, sound effects, music, and speech.
Editing and motion graphics
Finish what you generated: cut shots into one video, give the cut a consistent look, animate logos, titles and end cards in the brand font, and render one template into many variants.
3D
Meshes for a game engine: generation from text or image, remeshing, retexturing, rigging, and animation.
Marketing and live ops
Creative that sells and sustains a game: user-acquisition ad matrices, store listing art, localised assets and dubs, and the upgrade chains and seasonal reskins a live game ships every week.
Consistency and pipelines
Hold one look across a whole project with trained reference sets, run the Blueprint workflows a studio has already built, and import workflows from other tools.
Review
Judge a batch before it ships: scoring rules, verdicts, and reviewing a set against the brief.