layerai/skills

32 skills78.8K total installsGithubGithubGitHub

Getting started

Connect to Layer and learn the generation loop every other skill builds on: model discovery, the spend gate, uploads, and polling.

Direction

Agree a look before generating at volume: moodboards, storyboards, colour, era, and framing.

Images

Generate stills and change the ones you already have: prompting, sizing, references, masked edits, reframing, upscaling, layers, and exact text in a brand font.

Game art

Art that has to sit in a system: characters and casts, environments, parallax and skyboxes, isometric and hex tilesets, 9-slice UI and icon sets, pixel sprites, HD sprite animation, VFX, and seamless textures.

Video and audio

Generate motion and sound: animating stills, camera and shot language, multi-shot continuity, repairing a clip instead of rerolling it, talking characters and lip sync, sound effects, music, and speech.

Editing and motion graphics

Finish what you generated: cut shots into one video, give the cut a consistent look, animate logos, titles and end cards in the brand font, and render one template into many variants.

3D

Meshes for a game engine: generation from text or image, remeshing, retexturing, rigging, and animation.

Marketing and live ops

Creative that sells and sustains a game: user-acquisition ad matrices, store listing art, localised assets and dubs, and the upgrade chains and seasonal reskins a live game ships every week.

Consistency and pipelines

Hold one look across a whole project with trained reference sets, run the Blueprint workflows a studio has already built, and import workflows from other tools.

Review

Judge a batch before it ships: scoring rules, verdicts, and reviewing a set against the brief.