layer-game-assets
Layer Game Assets
Overview
Game art differs from illustration in one way that governs everything: it has to sit in a system. A character shares a cast, a prop shares a set. A beautiful asset that does not match its neighbours is a defect.
Generation mechanics are in the layer skill and prompt craft is in layer-image. This skill covers
characters, casts, props, and rig-ready parts. Backgrounds and parallax are in layer-environments,
buttons, panels and icons in layer-game-ui, isometric and hex tiles in layer-tilesets, pixel art
in layer-pixel-art, and tiling surfaces in layer-textures.
If a sibling skill named here is missing from your available skills, ask the user to install it
(npx skills add layerai/skills --skill <name>); unattended, proceed from tool schemas and flag the
gap.