layer-tilesets
Layer Tilesets
Overview
A tile is only useful next to its neighbours. Two beautiful isometric houses drawn at slightly
different angles, or standing on slightly different bases, will not sit on one map, and no prompt
wording fixes that. Layer solves it with structure rather than description: tile_grid on
execute_forge draws each tile over a blockout of a fixed grid, then cuts it out and fits it onto
that grid, so every tile in a set shares one projection and footprint.
This skill covers tiles that stand on a grid (isometric diamonds, hexes, aligned top-down cells).
A flat surface that repeats edge to edge, such as grass or stone, is a texture: use tileability
as layer-textures describes. Generation mechanics, the spend gate and polling are in layer.
If a sibling skill named here is missing from your available skills, ask the user to install it
(npx skills add layerai/skills --skill <name>); unattended, proceed from tool schemas and flag the
gap.