layer-live-ops
Layer Live Ops
Overview
Live-ops art is variation on something the player already knows. A tier-three sword has to be recognisably the tier-one sword, a Halloween skin has to be recognisably the hero, and a currency pack has to sit on a ladder with its neighbours. The craft is holding identity constant while moving exactly one thing.
Every technique here drives a new image from an approved one, so the model filter that matters is
image_editing: models that take a source image plus references and reproduce the subject.
style_reference transfers a look only and will not hold the item. Generation mechanics and the
spend gate are in the layer skill; designing the base asset is in layer-game-assets.
If a sibling skill named here is missing from your available skills, ask the user to install it
(npx skills add layerai/skills --skill <name>); unattended, proceed from tool schemas and flag the
gap.