threejs-game-director
Three.js Game Director
Purpose
Own the end-to-end game outcome. Build the playable loop, route through the right phases, verify evidence, and do not call prototype-quality work premium.
Claude Compatibility Rule
Claude-style skill runners may invoke only this skill when the user runs /threejs-game-director. Do not claim other skills were invoked unless the runner actually invoked them. For broad work, you must still try to load the sibling public SKILL.md files with filesystem read tools before planning or editing, then load each phase's required reference files before that phase starts. If a sibling SKILL.md cannot be loaded, then use references/director-phase-os.md as the fallback for that phase and record the failure.
Mandatory Sibling Skill Loading
For complete, premium, AAA, polished, high-fidelity, showcase, from-scratch, upgrade, or release-ready game work, load these sibling skill files before implementation:
threejs-gameplay-systems/SKILL.mdthreejs-aaa-graphics-builder/SKILL.mdthreejs-game-ui-designer/SKILL.mdthreejs-debug-profiler/SKILL.mdthreejs-qa-release/SKILL.md