threejs-camera-controls-and-rigs

Installation
SKILL.md

Camera Controls And Rigs

A rig publishes one semantic pose, one unjittered projection, and one origin epoch per view and frame. Controls, fit solvers, authored shots, temporal jitter, and coordinate rebasing own separate state and hand off explicitly.

1. Declare owners and spaces

Assign one writer to each channel:

Channel Writer
semantic pose active controls, fit solver, authored shot, or external/XR owner
unjittered projection active framing or shot owner
transient jitter one temporal node during render
render origin large-coordinate owner at an origin epoch
post camera data one scene pass and its declared consumers
listeners/resources/restoration scene or view lifecycle owner
Installs
8
GitHub Stars
4
First Seen
12 days ago
threejs-camera-controls-and-rigs — linegel/threejs-complete-set-of-skill